Post by Admin on May 21, 2013 10:16:57 GMT -7
---DRAGONS---
-Not very strict on it as long as it seems like a dragon I.E. all mythical and stuff, then it is good. They can indeed look something of a Chimera of sorts of earth creatures but at the same time cant be to obvious that it is from that animal unless unavoidable, like a mane or bat wings or a shark tail (Cause honestly how many animals on the planet have those?) If you would like an example of what I mean fefnir of light dragons, Fafnir of dark dragons, or Kami of water dragons are close to animals of earth but not exact.
--Common traits of dragons include bats, salamanders, snakes, lions, tigers, eagles, dinosaurs, reptiles, dolphin, and etc. It's quite easy to see what would make a dragon by just looking a few up so there isn't really much of an excuse for not being able to think of one to much.
-NO DIRECT DRAGONS FROM ANYWHERE... so you can't pull an European dragon straight out of lore. four legs, scales, head like a T-rex and a horned lizard fused, and large reptile like bat wings, with a tail. get creative with it COMPLETELY. make it as much of a mad house as you want. That is not to say you can't use it as a base for the dragon you think of but just nothing that is so obvious it can't be anything but.
-They can be at most 4 types but this is extremely rare and won't be allowed to anyone new or who is not very active. Same as three but not as harsh requirements.
-3 be active for atleast 2 months or catch the eye of a staff for being extremely active for more then a month
-4 be active for 3 months or catch the eye of a staff for being extremely active for more then 2 months
-Multi-type dragons tend to be weaker in elemental strengths but tend to have less weaknesses and are more versatile.
As you could guess, if they can breed between each other not all of them are pure.
-Dragons can range in size from 3 inches tall to 90 feet or 27 meters tall. Dragons are then classified depending on their element and there size.
-If you play a dragon then it can only use It's main element IE fire dragons breath fire, water dragons shoot water jets, light dragons can use concentrated light pulses, etc... This is not the case for multi-type dragons. They can use any of there elements.
-Not every dragon that is a multi-type though can use it's other elements. The word for it is taint. When a percentage of the dragons genetic is to low for it to utilize that element. To use that element it must be evenly distributed. This can be 50/50 33/33/33 25/25/25/25. if a multi-type has taint then it looks something like this 45/45/10 (only the 2 elements that are 45% can be utilized)
-DL is how strong a dragon is and how hard it is to tame / the conditions to tame one is. Power level ----> 6/4 <---- taming difficulty
-Their power level is also equivalent to how much they are eligible to gain in stat bonuses
-------remember perfect is boring, weaknesses give rp the fun--------
FINAL THING (I promise)
After every rank you gain 32 stat points to place where you would like.
As said above additional stats are given each rank depending on your species of dragons DL.
Age: (dragons can live for 500 years maximum)
Strength: (controls how much they can carry, lift, throw, and physical damage)
Intelligence: (quick thinking, communication skills (charades and such), Reaction speed (dodging), accuracy)
Flight speed: (how fast are they in the air going straight or up and doing maneuvers, chance of dodging while in the air)
Run /Swim speed: (How fast they run / swim or how nimble they are with tricks and such, how fast they can dodge while in the water or on ground (this stat is split sometimes only into either run speed or swim speed, this is due to the inability of one to be very capable in the other elements
Element power: (How much oomph their powers have, example: a 1 stat ele fire can only puff out a tiny spark of fire while a 25 can give a little burst of flame)
Defensive power: (how well they take a physical beating)
Elemental defensive power: (How well there bodies do against the elements - this also includes how well they deal with climate differences to their norms)
HP (hp x level): (Health points, how much stamina they have. Any moves you use will use up health as it is your energy and in real life when you throw a whole bunch of wild punches even if the opponent doesn't hit you it takes it's tole)
Class:
Type:
Advance description: (so scars, slight mutations like an extra horn or other things like that. dont have to go word for word description of the whole dragon, only what makes it look different from others of it's kind.)
-Not very strict on it as long as it seems like a dragon I.E. all mythical and stuff, then it is good. They can indeed look something of a Chimera of sorts of earth creatures but at the same time cant be to obvious that it is from that animal unless unavoidable, like a mane or bat wings or a shark tail (Cause honestly how many animals on the planet have those?) If you would like an example of what I mean fefnir of light dragons, Fafnir of dark dragons, or Kami of water dragons are close to animals of earth but not exact.
--Common traits of dragons include bats, salamanders, snakes, lions, tigers, eagles, dinosaurs, reptiles, dolphin, and etc. It's quite easy to see what would make a dragon by just looking a few up so there isn't really much of an excuse for not being able to think of one to much.
-NO DIRECT DRAGONS FROM ANYWHERE... so you can't pull an European dragon straight out of lore. four legs, scales, head like a T-rex and a horned lizard fused, and large reptile like bat wings, with a tail. get creative with it COMPLETELY. make it as much of a mad house as you want. That is not to say you can't use it as a base for the dragon you think of but just nothing that is so obvious it can't be anything but.
-They can be at most 4 types but this is extremely rare and won't be allowed to anyone new or who is not very active. Same as three but not as harsh requirements.
-3 be active for atleast 2 months or catch the eye of a staff for being extremely active for more then a month
-4 be active for 3 months or catch the eye of a staff for being extremely active for more then 2 months
-Multi-type dragons tend to be weaker in elemental strengths but tend to have less weaknesses and are more versatile.
As you could guess, if they can breed between each other not all of them are pure.
-Dragons can range in size from 3 inches tall to 90 feet or 27 meters tall. Dragons are then classified depending on their element and there size.
-If you play a dragon then it can only use It's main element IE fire dragons breath fire, water dragons shoot water jets, light dragons can use concentrated light pulses, etc... This is not the case for multi-type dragons. They can use any of there elements.
-Not every dragon that is a multi-type though can use it's other elements. The word for it is taint. When a percentage of the dragons genetic is to low for it to utilize that element. To use that element it must be evenly distributed. This can be 50/50 33/33/33 25/25/25/25. if a multi-type has taint then it looks something like this 45/45/10 (only the 2 elements that are 45% can be utilized)
-DL is how strong a dragon is and how hard it is to tame / the conditions to tame one is. Power level ----> 6/4 <---- taming difficulty
-Their power level is also equivalent to how much they are eligible to gain in stat bonuses
-------remember perfect is boring, weaknesses give rp the fun--------
FINAL THING (I promise)
After every rank you gain 32 stat points to place where you would like.
As said above additional stats are given each rank depending on your species of dragons DL.
Age: (dragons can live for 500 years maximum)
Strength: (controls how much they can carry, lift, throw, and physical damage)
Intelligence: (quick thinking, communication skills (charades and such), Reaction speed (dodging), accuracy)
Flight speed: (how fast are they in the air going straight or up and doing maneuvers, chance of dodging while in the air)
Run /Swim speed: (How fast they run / swim or how nimble they are with tricks and such, how fast they can dodge while in the water or on ground (this stat is split sometimes only into either run speed or swim speed, this is due to the inability of one to be very capable in the other elements
Element power: (How much oomph their powers have, example: a 1 stat ele fire can only puff out a tiny spark of fire while a 25 can give a little burst of flame)
Defensive power: (how well they take a physical beating)
Elemental defensive power: (How well there bodies do against the elements - this also includes how well they deal with climate differences to their norms)
HP (hp x level): (Health points, how much stamina they have. Any moves you use will use up health as it is your energy and in real life when you throw a whole bunch of wild punches even if the opponent doesn't hit you it takes it's tole)
Class:
Type:
Advance description: (so scars, slight mutations like an extra horn or other things like that. dont have to go word for word description of the whole dragon, only what makes it look different from others of it's kind.)